using UnityEngine; namespace AibisDream.FixSystem { public interface ISocket { public void PlugIn(); public void PlugOut(); public Vector3 GetSocketPos(); } public class BaseSocket : MonoBehaviour, ISocket { public void PlugIn() { Debug.Log("Plug Back InitSocket"); } public void PlugOut() { Debug.Log("Plug Out InitSocket"); } public Vector3 GetSocketPos() { return transform.position; } } }