using UnityEditor; using UnityEngine; // Shapes © Freya Holmér - https://twitter.com/FreyaHolmer/ // Website & Documentation - https://acegikmo.com/shapes/ namespace Shapes { [CustomEditor( typeof(ShapeGroup) )] [CanEditMultipleObjects] public class ShapeGroupEditor : Editor { SerializedProperty propColor; void OnEnable() => propColor = serializedObject.FindProperty( "color" ); public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField( propColor, new GUIContent("Color Tint") ); serializedObject.ApplyModifiedProperties(); } } }