using System; using TMPro; using UnityEngine; using UnityEngine.UI; namespace AibisDream { public class ChapterItem : MonoBehaviour { #region 组件 [SerializeField] private Image chapterImage; [SerializeField] private TMP_Text title; [SerializeField] private TMP_Text subtitle; [SerializeField] private GameObject markSign; #endregion private ChapterVo _chapterVo; public event Action OnClick; public void Init(ChapterVo chapterVo) { _chapterVo = chapterVo; chapterImage.sprite = chapterVo.pic; title.text = chapterVo.title; subtitle.text = chapterVo.chapter; markSign.SetActive(chapterVo.hasSaveFile); GetComponent