using UnityEngine; using Yarn.Unity; namespace AibisDream { /// /// 章节类型数据 /// [CreateAssetMenu(menuName = "Game Scene/TalkSceneSO")] public class TalkSceneSO : ScriptableObject { public TalkSceneSO nextScene; public YarnProject yarnProject; public string firstSceneName; #region 用于显示的字段 public string title; public string description; public Sprite coverPic; public string chapter; #endregion } }