using Framework.Core; using UnityEngine; namespace AibisDream { public class OilDashBoard : Dashboard { [FindComponent] private SpriteRenderer _pointer; private float _pointerMaxHeight; protected override void OnStart() { _pointerMaxHeight = _pointer.size.y; } protected override void UpdateDashboard(EngineData data) { _pointer.size = new Vector2(_pointer.size.x, data.curOil * _pointerMaxHeight); } } }