namespace AibisDream.SaveSystem
{
///
/// 从 现算的宏观摘要(场景 / 章节 SO / YarnProject)。
///
/// 替代已移除的顶层 macroStage 冗余字段:sections["scene"] / sections["macro"] 为唯一来源,
/// 槽位 / 「继续游戏」等 UI 在需要展示时调用 派生,避免重复字段与读写漂移。
///
///
public readonly struct SaveSnapshotSummary
{
/// Addressable 场景 key,如 Scene/ClinicOut(来自 sections["scene"])。
public readonly string SceneName;
/// 当前 TalkSceneSO 的 asset 名称(来自 sections["macro"])。
public readonly string SceneSoName;
/// 当前 YarnProject 的 name(来自 sections["macro"],缺省回退到 anchor)。
public readonly string YarnProjectId;
public SaveSnapshotSummary(string sceneName, string sceneSoName, string yarnProjectId)
{
SceneName = sceneName;
SceneSoName = sceneSoName;
YarnProjectId = yarnProjectId;
}
/// 从快照派生宏观摘要;兼容 sections 为强类型 DTO 或读盘后的 JObject。
public static SaveSnapshotSummary From(SaveSnapshot snapshot)
{
if (snapshot?.sections == null)
{
return new SaveSnapshotSummary(null, null, snapshot?.anchor?.yarnProjectId);
}
string sceneName = null;
if (snapshot.sections.TryGetValue(SnapshotProviderIds.Scene, out var sceneRaw)
&& SnapshotSectionDeserializer.Coerce(SnapshotProviderIds.Scene, sceneRaw) is SceneSnapshotDto scene)
{
sceneName = scene.sceneName;
}
string sceneSoName = null;
string yarnProjectId = null;
if (snapshot.sections.TryGetValue(SnapshotProviderIds.Macro, out var macroRaw)
&& SnapshotSectionDeserializer.Coerce(SnapshotProviderIds.Macro, macroRaw) is MacroSnapshotDto macro)
{
sceneSoName = macro.sceneSoName;
yarnProjectId = macro.yarnProjectId;
}
if (string.IsNullOrEmpty(yarnProjectId))
{
yarnProjectId = snapshot.anchor?.yarnProjectId;
}
return new SaveSnapshotSummary(sceneName, sceneSoName, yarnProjectId);
}
}
}