using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AibisDream.FixSystem { public interface ISocket { public bool IsAvailable { get; } public void PlugIn(); public void PlugOut(); } public class Socket : MonoBehaviour, ISocket { public bool IsAvailable { get; private set; } public void PlugIn() { Debug.Log("Plug In"); } public void PlugOut() { Debug.Log("Plug Out"); } } }