using UnityEngine; using AibisDream.SaveSystem; public class ChipModule : MonoBehaviour { private GameObject _chipModule; private bool _isChipRemoved; private void Awake() { _chipModule = transform.Find("Chip").gameObject; } public void RemoveChipModule() { if (_chipModule.activeInHierarchy) { _chipModule.SetActive(false); } _isChipRemoved = true; } public void InstallChipModule() { if (!_chipModule.activeInHierarchy) { _chipModule.SetActive(true); } _isChipRemoved = false; } public void CaptureState(BodyModuleSnapshotDto dto) { if (dto == null) return; dto.isChipRemoved = _isChipRemoved; } public void ApplyState(BodyModuleSnapshotDto dto) { if (dto == null) return; _isChipRemoved = dto.isChipRemoved; Chipinit(); } public void Chipinit() { _chipModule.SetActive(!_isChipRemoved); } private void Start() { Chipinit(); } }