using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AibisDream.Kit { public class AudioPlayer : IPoolable, IPoolType { #region 对象池功能 public void OnRecycled() { throw new System.NotImplementedException(); } public bool IsRecycled { get; set; } public void Recycle2Cache() { throw new System.NotImplementedException(); } #endregion } }