using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class Scissor : Tool { // private int rotationCount = 0; // private int requiredRotations = 5; // private bool isFixing = false; // 是否在维修状态 public override void UseTool() { FindObjectOfType().SetScissorsMode(true); } public override void ReturnTool() { //FindObjectOfType().SetScissorsMode(false); } }