using UnityEditor; using UnityEngine; namespace AibisDream.SystemEditor { [CustomEditor(typeof(GearSystem))] public class GearSystemEditor : SystemHasDataEditor { public override void OnInspectorGUI() { var example = (GearSystem)target; base.OnInspectorGUI(); GUILayout.Label("修改"); if (GUILayout.Button("添加一个齿轮轴")) { example.AddShaft(); } } } }