using System; using System; using System.Collections.Generic; using UnityEngine; namespace AibisDream.UI { public enum TerminalPage { None, Start, Setting, Chapter, } /// /// 主菜单终端 Panel 壳:管理 Start / Chapter / Setting 三个 Page。 /// public class TerminalPanel : MonoBehaviour, IUIPanel, ITerminalPanelHost { [SerializeField] private TerminalHeaderView header; [SerializeField] private TerminalStartPanel startPage; [SerializeField] private TerminalSettingPanel settingPage; [SerializeField] private TerminalChapterPanel chapterPage; private readonly Stack _backStack = new(); private TerminalPage _currentPage = TerminalPage.None; public bool IsOpen => gameObject.activeSelf && _currentPage != TerminalPage.None; public bool IsCloseable => false; public TerminalPage CurrentPage => _currentPage; public bool IsInGameContext => false; public void Initialize() { var root = transform; startPage ??= root.GetComponentInChildren(true); settingPage ??= root.GetComponentInChildren(true); chapterPage ??= root.GetComponentInChildren(true); startPage?.SetOwner(this); settingPage?.SetOwner(this); chapterPage?.SetOwner(this); Close(); } public bool HasRequiredPages() { return startPage != null && settingPage != null && chapterPage != null; } public void Show() { Open(TerminalPage.Start); } public void Hide() { Close(); } public void Open(TerminalPage page) { if (!HasRequiredPages() || page == TerminalPage.None) { return; } if (!IsOpen) { _backStack.Clear(); } gameObject.SetActive(true); SwitchTo(page, pushCurrent: false); } public void SwitchTo(TerminalPage page, bool pushCurrent = true) { if (page == TerminalPage.None || page == _currentPage) { return; } if (pushCurrent && _currentPage != TerminalPage.None) { _backStack.Push(_currentPage); } var previous = _currentPage; _currentPage = page; if (previous == TerminalPage.None) { ShowPage(_currentPage); return; } HidePage(previous, () => ShowPage(_currentPage)); } public void Back() { if (_backStack.Count > 0) { var previous = _backStack.Pop(); var current = _currentPage; _currentPage = previous; HidePage(current, () => ShowPage(_currentPage)); return; } if (_currentPage != TerminalPage.Start) { SwitchTo(TerminalPage.Start, pushCurrent: false); } } public bool HandleEscape() { if (!IsOpen) { return false; } if (_currentPage == TerminalPage.Start) { return true; } Back(); return true; } public void CloseThen(Action action) { Close(); action?.Invoke(); } public void Close() { HideAllPages(); _backStack.Clear(); _currentPage = TerminalPage.None; gameObject.SetActive(false); } public void CloseToMainMenu() { Close(); GameManager.Instance.QuitGame(); } public void SetHeader(string title, string status = "") { header?.SetText(title, status); } private void ShowPage(TerminalPage page) { switch (page) { case TerminalPage.Start: startPage?.Show(); break; case TerminalPage.Setting: settingPage?.Show(); break; case TerminalPage.Chapter: chapterPage?.Show(); break; } } private void HidePage(TerminalPage page, Action onComplete = null) { switch (page) { case TerminalPage.Start: HidePage(startPage, onComplete); break; case TerminalPage.Setting: HidePage(settingPage, onComplete); break; case TerminalPage.Chapter: HidePage(chapterPage, onComplete); break; default: onComplete?.Invoke(); break; } } private static void HidePage(MonoBehaviour page, Action onComplete) { if (page == null) { onComplete?.Invoke(); return; } switch (page) { case TerminalStartPanel startPanel: startPanel.Hide(onComplete); break; case TerminalSettingPanel settingPanel: settingPanel.Hide(onComplete); break; case TerminalChapterPanel chapterPanel: chapterPanel.Hide(onComplete); break; default: page.gameObject.SetActive(false); onComplete?.Invoke(); break; } } private void HideAllPages() { startPage?.Hide(); settingPage?.Hide(); chapterPage?.Hide(); } } }