using AibisDream.Utility; using TMPro; using UnityEngine; using UnityEngine.Localization.Components; namespace AibisDream { [RequireComponent(typeof(TMP_Text))] [RequireComponent(typeof(LocalizeStringEvent))] public class LocalizedText : MonoBehaviour { private TMP_Text _text; private LocalizeStringEvent _localizeEvent; public bool isLineText = true; public string template = "{0}"; private void OnUpdateString(string text) { if (isLineText) { text = CommonUtil.RemoveName(text); } _text.text = string.Format(template, text); } public void SetLocalizedText(string table, string entry) { _text = GetComponent(); _localizeEvent = GetComponent(); _localizeEvent.OnUpdateString.AddListener(OnUpdateString); _localizeEvent.SetTable(table); _localizeEvent.SetEntry(entry); } public void SetVariables() { } } }