using UnityEngine; using UnityEngine.Localization.Settings; namespace AibisDream.Framework { public static class LocalizationKit { public static void SwitchLanguage(string localeCode) { var selectedLocale = LocalizationSettings.AvailableLocales.Locales.Find(locale => locale.Identifier.Code == localeCode); if (selectedLocale) { LocalizationSettings.SelectedLocale = selectedLocale; } else { Debug.LogWarning($"Locale with code {localeCode} not found."); } } } }