using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace RainbowArt.CleanFlatUI { public class TransitionMultiDown : MonoBehaviour,IPointerDownHandler { [SerializeField] Animator[] animators; public void OnPointerDown(PointerEventData eventData) { for(int i = 0; i < animators.Length; i++) { Animator animator = animators[i]; animator.Play("Transition",0,0); } } } }