using AibisDream.Utility; using UnityEngine; using UnityEngine.UI; namespace AibisDream { public class EndPanel : MonoBehaviour, IUIPanel { public bool IsOpen => gameObject.activeSelf; public bool IsCloseable => false; #region 打开和关闭 public void Show() { gameObject.SetActive(true); RegisterButton(); } public void Hide() { gameObject.SetActive(false); UnRegisterButton(); } #endregion private void RegisterButton() { var returnBtn = transform.Find("返回").GetComponent