using System.Collections; using System.Collections.Generic; using UnityEngine; using TapSDK.Core; namespace AibisDream { [CreateAssetMenu(fileName = "TapTapConfig", menuName = "Config/TapTapConfig")] public class TapTapConfig : ScriptableObject { public string clientId; public string clientToken; public TapTapRegionType region; public TapTapLanguageType preferredLanguage; public bool enableLog; public string tapUrl; } }