using System.Collections.Generic; using UnityEngine; // Shapes © Freya Holmér - https://twitter.com/FreyaHolmer/ // Website & Documentation - https://acegikmo.com/shapes/ namespace Shapes { internal class MpbTexture : MetaMpb { internal readonly List textures = InitList(); internal readonly List rect = InitList(); internal readonly List uvs = InitList(); protected override void TransferShapeProperties() { Transfer( ShapesMaterialUtils.propRect, rect ); Transfer( ShapesMaterialUtils.propUvs, uvs ); Transfer( ShapesMaterialUtils.propMainTex, textures ); } } }