using UnityEngine; using UnityEditor.IMGUI.Controls; // Shapes © Freya Holmér - https://twitter.com/FreyaHolmer/ // Website & Documentation - https://acegikmo.com/shapes/ namespace Shapes { public static class ShapesHandles { public static Color GetHandleColor( Color shapeColor ) { return ShapesMath.Luminance( shapeColor ) > 0.7f ? Color.black : Color.white; } public static ArcHandle InitAngularHandle() { ArcHandle handle = new ArcHandle(); handle.SetColorWithRadiusHandle( Color.white, 0f ); handle.radiusHandleSizeFunction = pos => 0f; // no radius handle return handle; } public static ArcHandle InitRadialHandle() { ArcHandle handle = new ArcHandle(); handle.SetColorWithRadiusHandle( Color.white, 0f ); handle.angle = 360f; handle.angleHandleSizeFunction = pos => 0f; // no angle handle handle.angleHandleColor = Color.clear; return handle; } public static BoxBoundsHandle InitBoxHandle() { BoxBoundsHandle handle = new BoxBoundsHandle { axes = PrimitiveBoundsHandle.Axes.X | PrimitiveBoundsHandle.Axes.Y, handleColor = Color.white, wireframeColor = Color.white }; return handle; } public static SphereBoundsHandle InitDiscHandle() { SphereBoundsHandle handle = new SphereBoundsHandle(); handle.axes = PrimitiveBoundsHandle.Axes.X | PrimitiveBoundsHandle.Axes.Y; handle.handleColor = Color.white; handle.wireframeColor = Color.white; return handle; } public static SphereBoundsHandle InitSphereHandle() { SphereBoundsHandle handle = new SphereBoundsHandle(); handle.handleColor = Color.white; handle.wireframeColor = Color.white; return handle; } } }