using System; using AibisDream.Framework; using UnityEngine; namespace AibisDream { public class BubbleOptionSlot : MonoBehaviour { [SerializeField] private BubbleOptionSlotData data; public BubbleOptionSlotData Data { get { data.slotPosition = CameraKit.GetScreenPos(transform.position); return data; } } } [Serializable] public struct BubbleOptionSlotData { [HideInInspector] public Vector3 slotPosition; public int optionIdx; } }