using AibisDream.Framework; using AibisDream.Kit; namespace AibisDream { public class OutsideCenter : Singleton, ISceneDialogueGate { public bool IsDialogueReady { get; private set; } public override void OnSingletonInit() { IsDialogueReady = false; BubbleSlotKit.Instance.LoadBubbles(BubbleSlotEnum.Outside); IsDialogueReady = true; } public override void OnSingletonDestroy() { IsDialogueReady = false; } } }