using UnityEngine; namespace AibisDream { public class ActorSlot : MonoBehaviour { // 保存层级信息 public string slotName; [HideInInspector] public int sortingLayer; [HideInInspector] public int sortingOrder; public Vector3 Position => transform.position; [Header("设置初始角色")] [SerializeField] public bool hasDefaultActor; [SerializeField] public ActorType defaultActorType; [SerializeField] public string defaultActorName; } }