using UnityEngine; using AibisDream.FixSystem; namespace AibisDream { public class EmoManager : MonoBehaviour { private GameObject emoView; void Start() { FixSystemCenter.SystemDic.Register(this); emoView = transform.Find("Emo View").gameObject; emoView.SetActive(false); } public void OpenView() { //gameObject.SetActive(true); emoView.SetActive(true); } public void CloseView() { //gameObject.SetActive(false); emoView.SetActive(false); } } }