using UnityEngine; namespace AibisDream.FixSystem { [CreateAssetMenu(fileName = "CheckData", menuName = AibisAssetMenus.FixCheckData)] public class CheckData : ScriptableObject { // 目前想到的就是色彩,边数,圆角和直角 public string colorName; public int borderCount; public bool isRound; public float speed; public Sprite sprite; } }