%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: OceanDoorTransition m_Shader: {fileID: 4800000, guid: 703ffd710faf80240baeb155b0f61d3e, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _BlurDetail: 0.5 - _BlurScale: 10 - _BodyBright: 0.65 - _CrestBright: 0.85 - _GridCols: 80 - _GridRows: 55 - _Progress: 0 - _ShoreRows: 3 - _WaveCount: 5 - _WaveSpeed: 0.15 m_Colors: - _BgColor: {r: 0, g: 0, b: 0, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _CrestColor: {r: 0.54999995, g: 0.62, b: 0.7, a: 1} - _DeepColor: {r: 0.01, g: 0.04, b: 0.079999976, a: 1} - _FoamColor: {r: 0.75, g: 0.8, b: 0.85, a: 1} - _MidColor: {r: 0.049999982, g: 0.11999995, b: 0.17999998, a: 1} m_BuildTextureStacks: []