using System; using UnityEngine; // VolFx © NullTale - https://x.com/NullTale namespace VolFx.Tools { [AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)] public class SocUniqueAttribute : PropertyAttribute { public Type[] _except; public SocUniqueAttribute(params Type[] except) { _except = except; } } }