using System; using UnityEngine; using UnityEngine.Playables; // ScreenFx © NullTale - https://x.com/NullTale namespace ScreenFx { [Serializable] public class CameraBehaviour : PlayableBehaviour { [Range(0, 1)] public float _weight = 1f; [Tooltip("Camera local offset")] public Vector3 _offset; [Tooltip("Ortho or Perspective adjustments")] public float _fov; [Tooltip("Camera Z Roll (cm dutch)")] public float _roll; } }