using System; using UnityEngine; // ScreenFx © NullTale - https://x.com/NullTale namespace ScreenFx { [AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)] public class InplaceFieldAttribute : PropertyAttribute { public string[] PropertyPath; public InplaceFieldAttribute(params string[] propertyPath) { PropertyPath = propertyPath; } } }