using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; // ScreenFx © NullTale - https://twitter.com/NullTale/ namespace ScreenFx { [VolumeComponentMenuForRenderPipeline("Weather (ScreenFxSample)", typeof(UniversalRenderPipeline))] internal class WeatherSettings : VolumeComponent { public ClampedFloatParameter _snow = new ClampedFloatParameter(0, 0, 1); public ClampedFloatParameter _sun = new ClampedFloatParameter(0, 0, 1); public ClampedFloatParameter _clouds = new ClampedFloatParameter(0, 0, 1); } }