using System.Collections; using System.Collections.Generic; using UnityEngine; using MeadowGames.UINodeConnect4.Extension; namespace MeadowGames.UINodeConnect4.SampleScene.SerializationSample { public class CustomPortMatchRule : PortMatchRule { public override bool ExecuteRule(Port draggedPort, Port foundPort) { return draggedPort.ID == foundPort.ID ? true: false; } } }