using System; using UnityEngine; namespace Dott { public partial class DOTweenFrame { [Serializable] public class FrameProperty { public enum PropertyType { None, Position, LocalPosition, Scale, Fade, Color, Active, Enabled } public GameObject TargetGameObject; public Component Target; public PropertyType Property; public bool IsRelative; public Vector3 EndValueVector3; public float EndValueFloat; public Color EndValueColor; public bool OptionalBool; } } }