using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace RainbowArt.CleanFlatUI { public class ToastUI : MonoBehaviour { [SerializeField] Button button; [SerializeField] Toast toast; void Start() { toast.gameObject.SetActive(false); button.onClick.AddListener(OnButtonClick); } public void OnButtonClick() { toast.ShowToast(); } } }