using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEditor; using UnityEditorInternal; namespace RainbowArt.CleanFlatUI { [CustomEditor(typeof(ProgressBarCircularRoundAuto))] public class ProgressBarCircularRoundAutoEditor : Editor { SerializedProperty minValue; SerializedProperty maxValue; SerializedProperty loadSpeed; SerializedProperty clockwise; SerializedProperty loop; SerializedProperty foreground; SerializedProperty roundArea; SerializedProperty roundImage; SerializedProperty origin; SerializedProperty hasText; SerializedProperty text; protected virtual void OnEnable() { minValue = serializedObject.FindProperty("minValue"); maxValue = serializedObject.FindProperty("maxValue"); loadSpeed = serializedObject.FindProperty("loadSpeed"); loop = serializedObject.FindProperty("loop"); foreground = serializedObject.FindProperty("foreground"); roundArea = serializedObject.FindProperty("roundArea"); roundImage = serializedObject.FindProperty("roundImage"); origin = serializedObject.FindProperty("origin"); clockwise = serializedObject.FindProperty("clockwise"); hasText = serializedObject.FindProperty("hasText"); text = serializedObject.FindProperty("text"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(minValue); EditorGUILayout.PropertyField(maxValue); EditorGUILayout.PropertyField(loadSpeed); EditorGUILayout.PropertyField(loop); EditorGUILayout.Separator(); EditorGUILayout.PropertyField(foreground); EditorGUILayout.PropertyField(roundArea); EditorGUILayout.PropertyField(roundImage); EditorGUILayout.PropertyField(origin); EditorGUILayout.PropertyField(clockwise); EditorGUILayout.Separator(); EditorGUILayout.PropertyField(hasText); if(hasText.boolValue == true) { EditorGUILayout.PropertyField(text); } serializedObject.ApplyModifiedProperties(); } } }