using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace RainbowArt.CleanFlatUI { public class TransitionTwo: MonoBehaviour,IPointerEnterHandler,IPointerExitHandler { [SerializeField] Animator animator; public void OnPointerEnter(PointerEventData eventData) { animator.Play("Transition",0,0); } public void OnPointerExit(PointerEventData eventData) { animator.Play("Idle",0,0); } } }