using UnityEditor; using UnityEngine; namespace AibisDream.SystemEditor { [CustomEditor(typeof(Bubble))] public class BubbleEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); var example = (Bubble)target; EditorGUILayout.BeginHorizontal(); // 保存按钮 if (GUILayout.Button("保存")) { example.SaveStyle(); } // 加载按钮 if (GUILayout.Button("加载")) { example.LoadStyle(); } EditorGUILayout.EndHorizontal(); } } }