bottlefish
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0bcdcba8a1
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fix(fix): 调整对话气泡加载时机与销售态槽位优先级
Enter 中先 LoadBubbles 再 SwitchCamera,避免 me: 释放log 时找不到 Player 槽位。
SalesState 中优先使用 salesManager.bubbleSlotGroup,缺失时回退 ScreenSystem。
Made-with: Cursor
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2026-03-12 15:24:46 +08:00 |
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bottlefish
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8f396419f3
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refactor(huoshan): 重构旋钮和摇柄控制器交互系统
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2026-02-26 17:17:42 +08:00 |
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 bottlefishandCursor
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79b9102243
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feat(sales): 销售模块深入,发条-滑片协调与阶段事件
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-02-13 20:13:14 +08:00 |
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 bottlefishandCursor
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743687e757
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feat(sales): 发条控制器增强 - 环轨道、returnDuration、Gizmo、interactionCollider
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-02-13 16:58:28 +08:00 |
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 bottlefishandClaude Opus 4.6
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99f972820e
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feat(系统): 新增销售系统交互控制器
实现销售系统核心交互组件:
- CrankController: 曲柄/旋钮控制
- KnobController: 旋钮交互逻辑
- ProcessorLightController: 处理器灯光控制
- SalesYarnCommand: Yarn 命令集成
- SliderController: 滑片控制器
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2026-02-12 18:48:44 +08:00 |
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