 bottlefishandCursor
|
597e97c5d7
|
fix(bodymodule): 切割入场同步全部模块CutText
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-21 17:42:58 +08:00 |
|
 bottlefishandCursor
|
ecfefa5b87
|
fix(bodymodule): 切割时按舱外状态同步CutText
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-21 01:17:52 +08:00 |
|
bottlefish
|
d075d1e0f8
|
feat(fix-system): 添加维修模块运行状态表现
|
2026-07-15 19:34:50 +08:00 |
|
dingyuntian
|
2d43af4827
|
feat(fix-system): 支持 Fix 系统任务面板与身体模块状态读档恢复
|
2026-06-29 15:58:35 +08:00 |
|
bottlefish
|
fc03cfdd4a
|
feat: 梦境门、热力图、身体模块与终端 UI 全流程逻辑
Made-with: Cursor
|
2026-03-28 19:37:52 +08:00 |
|
dingyuntian
|
bf3120fc1c
|
Merge branch 'develop' into bugfix/内存问题
|
2026-03-27 16:32:27 +08:00 |
|
dingyuntian
|
0ebbc9c341
|
fix(resource-kit): 修复场景资源加载器生命周期与初始化时序
Made-with: Cursor
|
2026-03-26 16:08:41 +08:00 |
|
dingyuntian
|
f9803d2d1a
|
refactor(fix-system): 重构身体模块材质加载为Addressables异步流程
Made-with: Cursor
|
2026-03-26 14:11:33 +08:00 |
|
dingyuntian
|
a561909134
|
feat(fix-system): 添加EyeModule并重构视觉模块控制
|
2026-03-24 15:34:08 +08:00 |
|
bottlefish
|
421fc9944c
|
Merge branch 'develop' into 火山美术合入2.11
|
2026-03-13 18:33:30 +08:00 |
|
dingyuntian
|
fa0672445b
|
refactor: 优化 BodyModule 身体模块系统
Made-with: Cursor
|
2026-03-03 21:45:09 +08:00 |
|
bottlefish
|
f5a0f852d2
|
fix(fixsystem): BodyModule 层级适配 Scalehandler
Made-with: Cursor
|
2026-02-27 20:57:54 +08:00 |
|
dingyuntian
|
1f6d573b13
|
合并
|
2025-09-01 21:58:50 +08:00 |
|
dingyuntian
|
ded24da791
|
石头美术资源替换
|
2025-08-20 14:04:32 +08:00 |
|
dingyuntian
|
fe63f99d02
|
Merge remote-tracking branch 'origin/保底全流程包' into develop
|
2025-07-24 17:12:36 +08:00 |
|
dingyuntian
|
37d6dbf254
|
英理测试
|
2025-07-23 15:37:07 +08:00 |
|
dingyuntian
|
d235885235
|
打地鼠 序列配置
|
2025-07-11 16:04:51 +08:00 |
|