bottlefish
|
7034b82aa4
|
perf(scene-mgmt): 优化星空失焦模糊效果
|
2026-07-19 20:36:06 +08:00 |
|
bottlefish
|
eb127371f1
|
fix(localization): 补充终端特殊字符字形
|
2026-07-19 20:32:48 +08:00 |
|
bottlefish
|
cec2dae5e0
|
yarn(dialog): 为火山头冷台词添加振动演出
|
2026-07-19 20:32:09 +08:00 |
|
bottlefish
|
ba19c2eff5
|
feat(scene-mgmt): 添加角色立绘持续振动指令
|
2026-07-19 20:31:16 +08:00 |
|
bottlefish
|
7fa12e3d46
|
style(ui): 调整任务条目文字颜色
|
2026-07-19 20:30:29 +08:00 |
|
bottlefish
|
bb6b3dd599
|
feat(fix-system): 区分维修终端错误提示颜色
|
2026-07-19 20:30:05 +08:00 |
|
bottlefish
|
d7030f36d2
|
feat(fix-system): 优化低温热力图视觉表现
|
2026-07-19 20:29:30 +08:00 |
|
bottlefish
|
94a817f5fa
|
feat(tarot): 添加塔罗展示背景压暗
|
2026-07-19 20:29:01 +08:00 |
|
bottlefish
|
bfdcb41116
|
art(tarot): 更新塔罗牌面资源
|
2026-07-19 20:28:25 +08:00 |
|
bottlefish
|
6ace48dba2
|
art(scene-bar): 修正酒吧角色动画表现
|
2026-07-19 20:27:00 +08:00 |
|
bottlefish
|
ce00539c18
|
feat(save): 迁移并完善开发跳转存档
|
2026-07-18 22:15:52 +08:00 |
|
dingyuntian
|
5d07012cb6
|
fix: 预览模式问题
|
2026-07-16 23:11:36 +08:00 |
|
dingyuntian
|
1a113dbd25
|
fix: 冲突合并问题,修复线缆相关
|
2026-07-16 23:05:46 +08:00 |
|
bottlefish
|
509e0ae169
|
Merge branch 'develop' into '7.11春优化'
# Conflicts:
# Assets/Scripts/FixSystemNew/Screen System/FixPanel/CablePanel.cs
|
2026-07-16 11:11:07 +00:00 |
|
bottlefish
|
fd79ff9d93
|
feat(fix-system): 优化线缆松手下坠与插头朝向
|
2026-07-16 19:09:25 +08:00 |
|
bottlefish
|
8b1fe28edb
|
fix(fix-system): 移除线缆拖拽的插孔自动吸附
|
2026-07-16 19:08:31 +08:00 |
|
dingyuntian
|
b4f0cebc1d
|
fix: 插孔打开时机
|
2026-07-16 18:50:00 +08:00 |
|
bottlefish
|
cb1ddc1f93
|
Merge branch 'develop' into 7.11春优化
|
2026-07-16 18:42:23 +08:00 |
|
bottlefish
|
6c75ceaa35
|
docs(save): 补充严格开发跳转使用说明
|
2026-07-16 18:41:20 +08:00 |
|
bottlefish
|
cfb4ff96c4
|
fix(ui): 修复场景卸载后透明遮罩阻塞交互
|
2026-07-16 18:40:53 +08:00 |
|
bottlefish
|
7dfd87e868
|
test(save): 添加开发存档清单校验测试
|
2026-07-16 18:40:14 +08:00 |
|
bottlefish
|
8deff54e48
|
feat(save): 增强开发存档跳转与严格校验
|
2026-07-16 18:39:50 +08:00 |
|
bottlefish
|
7b287a6248
|
test(save): 更新开发跳转测试存档与清单
|
2026-07-16 18:37:14 +08:00 |
|
dingyuntian
|
56045b4bcd
|
fix(fade-kit): 修复 FadeKit 空引用和零时长异常
- 增加 Image 空引用保护
- 处理 duration 小于等于 0 的边界情况
- 动画开始前调用 DOKill 避免冲突
- 使用 DOFade 替代 DOBlendableColor,行为更明确
|
2026-07-16 17:56:59 +08:00 |
|
dingyuntian
|
f51a670239
|
refactor: 将淡入淡出迁移到 ScreenTransitionPanel
- 将 BaseYarnCommand、FixSystemNew 各状态、GameManager、
SaveSystem、PlayToolPanel 中的 PlayToolPanel 遮罩调用
统一迁移到 ScreenTransitionPanel
- 从 PlayToolPanel 移除 _fadeImage 及相关 fade 方法
- 从 Play Tool Panel Prefab 移除 Fade Image 子对象
|
2026-07-16 17:56:51 +08:00 |
|
dingyuntian
|
4100232162
|
feat: 添加全局屏幕转场面板
- 新增 ScreenTransitionPanel,支持 fade_in/out、fade_in_white、flash_white、
wipe_in/out、shutter_in/out 等多种转场效果
- 新增 Screen Transition Panel Prefab 并在 Persistence 场景挂载
- UIManager 启动时自动显示该面板
- BaseYarnCommand 新增对应的 Yarn 全局转场指令
|
2026-07-16 17:56:33 +08:00 |
|
bottlefish
|
e0318026d7
|
scene(ui): 调整持久场景终端界面配置
|
2026-07-16 17:54:50 +08:00 |
|
bottlefish
|
cc354cb37d
|
scene(scene-flow): 更新剧情场景流转配置
|
2026-07-16 17:54:33 +08:00 |
|
bottlefish
|
eaba7ea5ab
|
fix(dialog): 修正时段初始化与角色气泡
|
2026-07-16 17:54:06 +08:00 |
|
bottlefish
|
5ab8498be5
|
art: 更新医生与英里角色资源
|
2026-07-16 17:53:51 +08:00 |
|
bottlefish
|
fa79a4bed1
|
art(bar): 更新调酒妹动画与状态机
|
2026-07-16 17:53:31 +08:00 |
|
bottlefish
|
f0a92553fb
|
feat(kite): 完善风筝回合动态表现
|
2026-07-16 17:53:08 +08:00 |
|
bottlefish
|
85de341cd2
|
fix(ui): 修复梦境终端输入法交互
|
2026-07-16 17:52:49 +08:00 |
|
bottlefish
|
ea95111f2a
|
feat(dream): 完善梦境门与星空聚焦演出
|
2026-07-16 17:52:34 +08:00 |
|
bottlefish
|
0039beb5f9
|
art(huoshan): 调整火山角色表情动画
|
2026-07-16 17:51:23 +08:00 |
|
bottlefish
|
96164e1887
|
feat(huoshan): 重构笑话发生器像素噪点表现
|
2026-07-16 17:51:01 +08:00 |
|
bottlefish
|
754d03b47d
|
feat(fix-system): 优化损坏模块火花表现
|
2026-07-16 17:50:48 +08:00 |
|
bottlefish
|
3be0bf8201
|
feat(fix-system): 重构序章维修流程与面板启动表现
|
2026-07-16 17:50:35 +08:00 |
|
bottlefish
|
8c37a0bd09
|
Merge remote-tracking branch 'origin/feature/demo脚本调整' into 7.11春优化
|
2026-07-15 19:55:59 +08:00 |
|
bottlefish
|
e9e21920f1
|
scene: 调整持久化场景默认对象状态
|
2026-07-15 19:42:30 +08:00 |
|
bottlefish
|
5c6cc5c4a6
|
scene(fix-system): 同步维修场景与温控器配置
|
2026-07-15 19:42:00 +08:00 |
|
bottlefish
|
61e3f52a38
|
fix(dialog): 修正夜间剧情环境初始化
|
2026-07-15 19:41:16 +08:00 |
|
bottlefish
|
5639bad84a
|
yarn(peipei): 清理失效的模块高亮指令
|
2026-07-15 19:40:44 +08:00 |
|
bottlefish
|
3d86790bd7
|
yarn(huoshan): 清理模块高亮并修正阶段跳转
|
2026-07-15 19:40:17 +08:00 |
|
bottlefish
|
fd77b5c248
|
feat(effects): 优化故障噪声与场景后处理表现
|
2026-07-15 19:39:43 +08:00 |
|
bottlefish
|
fa66dbc7c9
|
feat(kite): 优化风筝镜头追赶与双捕捉表现
|
2026-07-15 19:39:12 +08:00 |
|
bottlefish
|
92087b81ef
|
feat(dream): 添加梦境数据溢出与虚焦表现
|
2026-07-15 19:38:42 +08:00 |
|
bottlefish
|
1f931e987f
|
fix(huoshan): 优化语言粒子布局与状态重置
|
2026-07-15 19:37:37 +08:00 |
|
bottlefish
|
7ace1f255a
|
fix(fix-system): 修复维修场景鼠标视差偏移
|
2026-07-15 19:36:58 +08:00 |
|
bottlefish
|
21321074bf
|
fix(fix-system): 优化温控器风扇停止流程
|
2026-07-15 19:36:24 +08:00 |
|