dingyuntian
|
93501dddaf
|
feat: 增加本地化图片播放
|
2026-08-02 21:20:05 +08:00 |
|
dingyuntian
|
be4e820aa5
|
feat: 愿望单按钮
|
2026-08-02 17:55:26 +08:00 |
|
dingyuntian
|
ca5b714124
|
feat: 火山玩法本地化
仍有硬编码残留,待处理
|
2026-07-28 19:13:53 +08:00 |
|
dingyuntian
|
6591001416
|
Merge branch 'develop' into '7.26春表现优化'
# Conflicts:
# Assets/Yarn/FP/FP_Peipei2/Stage6_分析.yarn
|
2026-07-26 15:50:44 +00:00 |
|
 bottlefishandCursor
|
046f262b11
|
feat(dialog): 支持叙事文本语义样式展开
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-26 23:43:37 +08:00 |
|
 dingyuntianandCursor
|
cd3343457b
|
feat(dialog): 允许梦境选项提示语跨节点保留
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-26 23:38:40 +08:00 |
|
 dingyuntianandCursor
|
a9bc442bc8
|
feat(save): 为存档锚点增加显式恢复标记并加固退出档
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-26 23:37:47 +08:00 |
|
dingyuntian
|
82c15e8f48
|
feat: 存档系统增加退出节点保存时机
|
2026-07-26 19:59:56 +08:00 |
|
dingyuntian
|
0a1adf1558
|
fix: 部分QA问题处理
1. 返回主菜单闪烁
2. 对话隐藏
3. 历史记录宽度调整
|
2026-07-26 16:36:51 +08:00 |
|
dingyuntian
|
2ae6f712a4
|
fix: 修正文字速度修改不生效的问题
|
2026-07-22 21:17:16 +08:00 |
|
dingyuntian
|
3b5d05260e
|
Merge branch 'bugfix/已知问题修复' into 'develop'
Bugfix/已知问题修复
See merge request aibis-dream/aibis-dream!764
|
2026-07-21 18:33:48 +00:00 |
|
bottlefish
|
aed9998d1a
|
refactor: 拆分D2 Sleep表现并接入快照
|
2026-07-22 00:50:16 +08:00 |
|
dingyuntian
|
3919ea9a75
|
fix: 气泡时序问题
|
2026-07-22 00:07:54 +08:00 |
|
dingyuntian
|
94823354b5
|
feat: 延时auto_next
|
2026-07-20 22:34:23 +08:00 |
|
 bottlefishandCursor
|
15aba8e805
|
feat(dialog): 新增全屏序列帧与模糊 Yarn 指令
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-20 01:21:07 +08:00 |
|
bottlefish
|
5a37f529ab
|
fix(dialog): 修复快进时后处理渐变回写
|
2026-07-19 22:36:45 +08:00 |
|
bottlefish
|
06d6127c69
|
chore(merge): 合并 develop 并整合 Day2 梦境剧情与演出
|
2026-07-19 21:25:30 +08:00 |
|
bottlefish
|
bfc61a0097
|
feat(scene-mgmt): 重构梦境门海浪切换演出
|
2026-07-19 20:40:20 +08:00 |
|
bottlefish
|
297075e0f0
|
feat(dialog): 添加后处理参数 Yarn 指令
|
2026-07-19 20:37:32 +08:00 |
|
dingyuntian
|
c751a859ff
|
feat(dialog): 添加梦境选项提示语支持
标记 #option_prompt 的台词不再进入普通台词流程,由 OptionView
暂存并在下一组 Dream Options 出现时显示在选项上方,同时通过
新增 LineHistoryAppend 事件加入对话历史。OnelineOptions 支持
提示语文本与独立选项根节点,并改为按实例追踪销毁按钮。
|
2026-07-19 00:00:17 +08:00 |
|
dingyuntian
|
21d51945c3
|
feat: GameManager相关重构
|
2026-07-17 14:24:02 +08:00 |
|
bottlefish
|
cb1ddc1f93
|
Merge branch 'develop' into 7.11春优化
|
2026-07-16 18:42:23 +08:00 |
|
dingyuntian
|
f51a670239
|
refactor: 将淡入淡出迁移到 ScreenTransitionPanel
- 将 BaseYarnCommand、FixSystemNew 各状态、GameManager、
SaveSystem、PlayToolPanel 中的 PlayToolPanel 遮罩调用
统一迁移到 ScreenTransitionPanel
- 从 PlayToolPanel 移除 _fadeImage 及相关 fade 方法
- 从 Play Tool Panel Prefab 移除 Fade Image 子对象
|
2026-07-16 17:56:51 +08:00 |
|
dingyuntian
|
4100232162
|
feat: 添加全局屏幕转场面板
- 新增 ScreenTransitionPanel,支持 fade_in/out、fade_in_white、flash_white、
wipe_in/out、shutter_in/out 等多种转场效果
- 新增 Screen Transition Panel Prefab 并在 Persistence 场景挂载
- UIManager 启动时自动显示该面板
- BaseYarnCommand 新增对应的 Yarn 全局转场指令
|
2026-07-16 17:56:33 +08:00 |
|
bottlefish
|
8c37a0bd09
|
Merge remote-tracking branch 'origin/feature/demo脚本调整' into 7.11春优化
|
2026-07-15 19:55:59 +08:00 |
|
bottlefish
|
92087b81ef
|
feat(dream): 添加梦境数据溢出与虚焦表现
|
2026-07-15 19:38:42 +08:00 |
|
dingyuntian
|
b14599d18c
|
fix(dialog): 修复点击 UI 时对话被误推进
在 LineAdvanceInput 中通过 UIManager.IsPointerOverUI 判断
鼠标是否位于主 UI Canvas 的射线接收元素上,避免点击录制工具
等 UI 时推进对话。
|
2026-07-15 16:51:11 +08:00 |
|
 bottlefishandCursor
|
51b8d86603
|
fix(dialog): 兼容 load_scene 多余淡入时长参数
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-13 22:53:10 +08:00 |
|
bottlefish
|
6e939d2a72
|
feat(scene-mgmt): 添加风筝连续表现指令
|
2026-07-11 01:07:54 +08:00 |
|
 bottlefishandCursor
|
8d1f072d55
|
feat(dialog): 添加精灵动效 Yarn 命令
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-10 22:33:05 +08:00 |
|
dingyuntian
|
f25674a043
|
fix: 修正场景加载参数并添加展示隐藏时间控制
|
2026-06-29 19:31:48 +08:00 |
|
dingyuntian
|
0f681b518e
|
feat(save): 添加 Yarn 节点 InProgress 跟踪与 detour 续跑去重
|
2026-06-29 15:58:15 +08:00 |
|
 dingyuntianandCursor
|
0a6e892504
|
feat(save): 实现 Yarn tag 自动存档判定与异步写盘
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-18 14:34:19 +08:00 |
|
dingyuntian
|
e01c8af449
|
feat(save): 添加可存点判定器与节点事件触发机制
|
2026-06-12 19:58:20 +08:00 |
|
dingyuntian
|
a33d6a9fe1
|
feat(dialog): 拆分 Yarn 变量存储为独立单例
|
2026-06-03 19:57:12 +08:00 |
|
dingyuntian
|
570961251c
|
feat(dialog): 实现选项已探索追踪与视觉反馈
|
2026-05-26 15:49:05 +08:00 |
|
dingyuntian
|
db5fbb0cb8
|
feat(dialog): 重构选项已选状态视觉表现
|
2026-05-25 18:43:23 +08:00 |
|
dingyuntian
|
dcf5bf6e09
|
fix(dialog): 移除重复对话推进调用并清理命名空间引用
|
2026-05-01 16:46:11 +08:00 |
|
dingyuntian
|
4ef236274d
|
Merge branch 'feature/升级Yarn3.2' into feature/Yarn3.0升级合入
|
2026-04-30 16:15:49 +08:00 |
|
dingyuntian
|
bb043aed2b
|
fix(dialog): 修复本地化参数替换方法调用
|
2026-04-30 14:41:45 +08:00 |
|
dingyuntian
|
166ec647b4
|
Merge branch 'feature/章节管理' into feature/章节管理合入
|
2026-04-28 15:53:30 +08:00 |
|
dingyuntian
|
71e2f915b9
|
fix(dialog): 缩短缺失本地化时的错误提示文本
|
2026-04-27 22:22:26 +08:00 |
|
dingyuntian
|
030124a0c7
|
fix(dialog): 重构对话推进模式为响应式状态绑定
|
2026-04-27 21:22:10 +08:00 |
|
dingyuntian
|
93012f5f7c
|
feat(chapter): 重构章节系统为多出口图结构
- TalkSceneSO 引入 SceneExit 多出口列表与 displayOrder 排序
- GameManager.NextSceneSo 与 Yarn NextYarn 支持 exitName 跳转
- ChapterController 改用 GameManager 全局 SceneSO 列表
- SceneSO 资源迁移至 Archive/Demo/Fiction/Test 子目录
|
2026-04-25 20:13:29 +08:00 |
|
dingyuntian
|
bec825ce89
|
fix(dialog): 适配本地化架构变更自动同步对话语言
|
2026-04-23 19:49:05 +08:00 |
|
dingyuntian
|
b447d4784c
|
feat(dialog): 升级Dialog系统到YarnSpinner 3.2
|
2026-04-23 11:55:43 +08:00 |
|
dingyuntian
|
dbd2fed24a
|
fix: 隐藏options功能
|
2026-04-19 16:20:43 +08:00 |
|
bottlefish
|
188397cd40
|
拉通
|
2026-03-28 15:57:34 +08:00 |
|
dingyuntian
|
19138f624a
|
feat(dialog): 对话系统集成 SingleCastEventSystem
|
2026-03-09 16:01:53 +08:00 |
|
dingyuntian
|
a1b2426033
|
fix(dialog): 修复auto_next标记未正确自动推进对话的问题
|
2026-03-06 18:32:02 +08:00 |
|