bottlefish
|
5c6cc5c4a6
|
scene(fix-system): 同步维修场景与温控器配置
|
2026-07-15 19:42:00 +08:00 |
|
 bottlefishandCursor
|
a48a6bf6ad
|
scene(peipei): 同步后处理材质并调整场景配置
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-11 19:40:45 +08:00 |
|
 bottlefishandCursor
|
8a7b2d0ed2
|
feat(cable): 优化插线手感与线缆表现
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-09 14:04:48 +08:00 |
|
 bottlefishandCursor
|
c905eb4625
|
scene(peipei): 同步佩佩维修场景线缆参数
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-09 12:54:54 +08:00 |
|
 bottlefishandCursor
|
b5aab4edc1
|
scene(peipei): 同步佩佩维修场景线缆布局
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-07 22:21:56 +08:00 |
|
dingyuntian
|
e5a10ea0b7
|
fix(scene): 海报遮罩范围调整
|
2026-07-02 19:34:40 +08:00 |
|
 bottlefishandCursor
|
18ab68f841
|
scene(peipei): 调整剪线特写 PPU 与场景路径坐标
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 19:03:45 +08:00 |
|
 bottlefishandCursor
|
f3c3994f5c
|
fix(memory): 调频 shader 不可用回退 Volume 并绑定场景引用
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:56:41 +08:00 |
|
 bottlefishandCursor
|
0832e4cac1
|
fix(eye): 遮罩 shader 失败时跳过全屏黑屏
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-02 17:36:39 +08:00 |
|
 bottlefishandCursor
|
af3c39dcb3
|
fix(eye): 修正视觉聚焦上色流程与 indicator 色值
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 21:13:07 +08:00 |
|
 bottlefishandCursor
|
e6dfab3b51
|
scene(peipei): 同步视觉模块眨眼演出参数
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 18:28:42 +08:00 |
|
bottlefish
|
929e6f0086
|
清理佩佩场景
|
2026-07-01 17:04:24 +08:00 |
|
 bottlefishandCursor
|
6d6184e2de
|
scene(peipei): 同步 EyeViewportOverlay sortingOrder
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 21:21:00 +08:00 |
|
 bottlefishandCursor
|
e4d7b03a89
|
scene(peipei): 同步 GameContent 资源迁入后的 PeipeiFixScene 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 21:04:20 +08:00 |
|
 bottlefishandCursor
|
eefce92f58
|
scene(peipei): 配置记忆 overlay 与 MemoryProcess 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:50 +08:00 |
|
 bottlefishandCursor
|
a97b00072a
|
scene(peipei): 更新 PeipeiFixScene Eye/UF 引用
同步 EyeTarget 运行时材质命名与 UF/错色 overlay 场景配置。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:38 +08:00 |
|
 bottlefishandCursor
|
04b441d977
|
feat(peipei-eye): 新增视口椭圆遮罩与眨眼效果
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 13:55:57 +08:00 |
|
 bottlefishandCursor
|
7a14cc52e9
|
scene(peipei): 配置 unified eye 与视觉调参
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:56 +08:00 |
|
bottlefish
|
ece0d4ed8e
|
scene(peipei): 配置记忆画面UI显示
|
2026-06-29 22:58:01 +08:00 |
|
bottlefish
|
ca3d4cb3cb
|
scene(peipei): 更新佩佩记忆场景配置
|
2026-06-29 22:23:26 +08:00 |
|
dingyuntian
|
67968b0102
|
scene: 同步场景与 Prefab 的导演、气泡和相机配置
|
2026-06-22 19:03:12 +08:00 |
|
bottlefish
|
999095b27e
|
修改UF内的色觉晶圆层级
|
2026-04-23 16:36:26 +08:00 |
|
bottlefish
|
f48e733663
|
修复扩展模块层级错误
|
2026-04-23 14:31:43 +08:00 |
|
dingyuntian
|
fe65071cf7
|
scene(peipei): 调整佩佩修复场景配置
|
2026-04-21 14:15:02 +08:00 |
|
bottlefish
|
7be4edff84
|
fix(scene): PeipeiFix 场景布局与动画曲线
Made-with: Cursor
|
2026-04-16 16:26:34 +08:00 |
|
dingyuntian
|
8fc05c376a
|
scene(peipei): 调整佩佩修复场景和UI预制体参数
|
2026-04-15 22:23:25 +08:00 |
|
bottlefish
|
d808ae35d2
|
fix(scenes): HuoShan、佩佩与梦境场景引用更新
Made-with: Cursor
|
2026-04-11 18:18:05 +08:00 |
|
bottlefish
|
c0b0ef9b22
|
scene(peipei-fix): 更新佩佩修复场景与持久化场景
|
2026-04-11 14:45:01 +08:00 |
|
bottlefish
|
60b0060239
|
feat(scene): 场景与 SceneSO 调整
Made-with: Cursor
|
2026-04-10 13:35:41 +08:00 |
|
bottlefish
|
7cf804b4ca
|
修复佩佩视觉索引丢失
|
2026-03-30 19:15:37 +08:00 |
|
dingyuntian
|
a2590be82f
|
scene(fix-system): 同步打孔带重构后的维修场景配置
更新 PeipeiFixScene 与 Persistence 的对象引用与组件配置,使场景资源与新打孔带流程保持一致。
Made-with: Cursor
|
2026-03-30 16:34:02 +08:00 |
|
bottlefish
|
9535894eac
|
修复一些初始化勾选
|
2026-03-30 15:53:26 +08:00 |
|
bottlefish
|
e1562b749f
|
修复错误
|
2026-03-28 21:33:11 +08:00 |
|
bottlefish
|
188397cd40
|
拉通
|
2026-03-28 15:57:34 +08:00 |
|
dingyuntian
|
ebe8901813
|
scene(peipei): 调整佩佩维修场景精灵与布局
Made-with: Cursor
|
2026-03-27 15:43:00 +08:00 |
|
dingyuntian
|
6a7f420ea1
|
scene(peipei): 调整佩佩修复场景界面锚点与对象参数
Made-with: Cursor
|
2026-03-26 16:08:53 +08:00 |
|
dingyuntian
|
5879aee7a3
|
scene(peipei): 调整修复场景布局与切割线交互配置
Made-with: Cursor
|
2026-03-26 14:12:21 +08:00 |
|
dingyuntian
|
09108c1c19
|
scene(fix-system): 更新配配体和场景配置
|
2026-03-24 15:35:56 +08:00 |
|
dingyuntian
|
7e55c05d55
|
scene(fix-system): 更新维修相关场景配置
Made-with: Cursor
|
2026-03-05 19:11:47 +08:00 |
|
dingyuntian
|
7fedffa764
|
带测试代码,可跑,问题待修改
|
2026-02-05 22:37:38 +08:00 |
|
dingyuntian
|
b054e2ee86
|
侧边栏配置
|
2026-02-04 16:04:46 +08:00 |
|
dingyuntian
|
0168b03234
|
1.4优化
1. 新建梦境专用场景
2. 增加单行对话框,梦境中全程使用该对话框
3. 增加已选择选项标记功能
TODO
1. 增加梦境选择框
2. 为选项增加已选择表现
|
2026-01-02 23:19:06 +08:00 |
|
dingyuntian
|
f36ebb4b67
|
美术替换完成
|
2025-11-17 17:29:06 +08:00 |
|
dingyuntian
|
f693734b72
|
素材替换问题处理完毕
|
2025-11-15 21:34:02 +08:00 |
|
dingyuntian
|
6465835444
|
小问题调整
|
2025-11-15 18:54:48 +08:00 |
|
dingyuntian
|
22e06c1b47
|
美术替换基本完成
|
2025-11-14 22:54:41 +08:00 |
|
dingyuntian
|
13c165b208
|
主维修场景更新
|
2025-11-14 17:07:28 +08:00 |
|
dingyuntian
|
32b152fd1c
|
温控器素材替换
|
2025-11-13 15:54:24 +08:00 |
|
dingyuntian
|
007ce78844
|
温控器像素化
|
2025-11-13 15:52:00 +08:00 |
|
dingyuntian
|
be91190c47
|
废弃资源
|
2025-09-04 17:39:09 +08:00 |
|