 bottlefishandCursor
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3d65941b03
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fix(fixsystem): 修复线缆收放状态与阶段切换竞态
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-22 16:24:52 +08:00 |
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 bottlefishandCursor
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597e97c5d7
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fix(bodymodule): 切割入场同步全部模块CutText
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 17:42:58 +08:00 |
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 bottlefishandCursor
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ecfefa5b87
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fix(bodymodule): 切割时按舱外状态同步CutText
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-21 01:17:52 +08:00 |
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 bottlefishandCursor
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f8821b1b3e
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fix(fix-system): 切割进入时支持 Cut Text 闪烁
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-20 01:20:25 +08:00 |
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dingyuntian
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f51a670239
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refactor: 将淡入淡出迁移到 ScreenTransitionPanel
- 将 BaseYarnCommand、FixSystemNew 各状态、GameManager、
SaveSystem、PlayToolPanel 中的 PlayToolPanel 遮罩调用
统一迁移到 ScreenTransitionPanel
- 从 PlayToolPanel 移除 _fadeImage 及相关 fade 方法
- 从 Play Tool Panel Prefab 移除 Fade Image 子对象
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2026-07-16 17:56:51 +08:00 |
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dingyuntian
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b53a3f45b7
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refactor(fix-system): 移除 IFixSceneCue.SetArgs,改用 Director 与 Transition 传参
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2026-06-24 22:44:01 +08:00 |
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dingyuntian
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0368374a98
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refactor(fix-system): 将 FixStateMachine 重构为 FixSceneDirector 导演模式
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2026-06-22 19:01:02 +08:00 |
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