10 Commits
Author SHA1 Message Date
bottlefishandCursor 3debdb39e4 merge: 合并 develop 到 7.22春优化
保留 PullUpCable 线缆收起逻辑,并接入 develop 的 BodyModule 退出清屏。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-22 16:30:10 +08:00
bottlefishandCursor 3d65941b03 fix(fixsystem): 修复线缆收放状态与阶段切换竞态
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-22 16:24:52 +08:00
dingyuntian 02d3fc04e6 fix: 保证离开BodyModule一定清屏 2026-07-22 04:05:46 +08:00
bottlefish cb1ddc1f93 Merge branch 'develop' into 7.11春优化 2026-07-16 18:42:23 +08:00
dingyuntian f51a670239 refactor: 将淡入淡出迁移到 ScreenTransitionPanel
- 将 BaseYarnCommand、FixSystemNew 各状态、GameManager、
  SaveSystem、PlayToolPanel 中的 PlayToolPanel 遮罩调用
  统一迁移到 ScreenTransitionPanel
- 从 PlayToolPanel 移除 _fadeImage 及相关 fade 方法
- 从 Play Tool Panel Prefab 移除 Fade Image 子对象
2026-07-16 17:56:51 +08:00
bottlefish 3be0bf8201 feat(fix-system): 重构序章维修流程与面板启动表现 2026-07-16 17:50:35 +08:00
dingyuntian c5c8729704 fix(fix-system): 修复修复系统气泡加载前相机切换问题 2026-07-05 00:11:46 +08:00
dingyuntianandCursor da436479db fix(scene-mgmt): 修复场景加载后立即开对话的时序问题
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 12:05:46 +08:00
dingyuntian b53a3f45b7 refactor(fix-system): 移除 IFixSceneCue.SetArgs,改用 Director 与 Transition 传参 2026-06-24 22:44:01 +08:00
dingyuntian 0368374a98 refactor(fix-system): 将 FixStateMachine 重构为 FixSceneDirector 导演模式 2026-06-22 19:01:02 +08:00