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@@ -10,7 +10,7 @@ public class ChipModule : MonoBehaviour
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{
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private GameObject _chipModule;
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private ChipData _chipData;
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private ChipData _chipData = new();
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private void Awake()
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{
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@@ -22,7 +22,6 @@ public class ChipModule : MonoBehaviour
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}
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// Start is called before the first frame update
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public void RemoveChipModule()
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{
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if (_chipModule.activeInHierarchy)
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