diff --git a/Assets/Prototype/佩佩/Scripts/EyeTransitionManager.cs b/Assets/Prototype/佩佩/Scripts/EyeTransitionManager.cs index a6e7b98bc..0b5e1b1aa 100644 --- a/Assets/Prototype/佩佩/Scripts/EyeTransitionManager.cs +++ b/Assets/Prototype/佩佩/Scripts/EyeTransitionManager.cs @@ -8,12 +8,13 @@ using UnityEngine.UI; using DG.Tweening; using Yarn.Unity; using UnityEngine.SceneManagement; +using System.Numerics; public class EyeTransitionManager : MonoBehaviour { // 视图过渡的持续时间 - public float zoomDuration = 1f; + private float zoomDuration = 1.5f; // 黑屏图片 public Image blackScreenImage; @@ -36,8 +37,9 @@ public class EyeTransitionManager : MonoBehaviour public List Visuals; // 用于保存视图的图片列表 public int currentVisualIndex = 0; public CrowBarSocket crowBarSocket; - - //public GameObject extraGameobject; + // public UnityEngine.Vector2 viewPosition; + public float cameraSize; + public UnityEngine.Vector2 cameraPos; private bool _isAvailable = false; // 视图是否可用的私有字段 @@ -70,6 +72,8 @@ public class EyeTransitionManager : MonoBehaviour public Button CloseBookButton; + public Transform faceTransform; + public Transform projector; // 视图状态枚举 public enum ViewState { @@ -318,6 +322,7 @@ public void SetViewAvailability(string viewStateName, bool isAvailable) if (targetViewState == ViewState.MainView) { + Debug.Log("into mainview"); // Zoom Out 的时候,先黑屏淡入 blackScreenImage.gameObject.SetActive(true); Sequence zoomOutSequence = DOTween.Sequence(); @@ -335,6 +340,17 @@ public void SetViewAvailability(string viewStateName, bool isAvailable) // 开始淡出黑屏 zoomOutSequence.Append(blackScreenImage.DOFade(0f, zoomDuration).OnComplete(() => blackScreenImage.gameObject.SetActive(false))); + // 在淡出黑屏到一半时开始 Zoom Out + // zoomOutSequence.Insert(zoomDuration / 2, faceTransform.DOLocalMove(UnityEngine.Vector2.zero, zoomDuration).SetEase(Ease.OutCubic)); + // zoomOutSequence.Insert(zoomDuration / 2, faceTransform.DOScale(UnityEngine.Vector2.one, zoomDuration).SetEase(Ease.OutCubic)); + zoomOutSequence.Insert(zoomDuration / 2,Camera.main.DOOrthoSize(5f, zoomDuration).SetEase(Ease.OutCubic)); + zoomOutSequence.Insert(zoomDuration / 2, Camera.main.transform.DOMove(new UnityEngine.Vector3(0,0,-10) , zoomDuration).SetEase(Ease.OutCubic)); + + if(projector.localPosition.y<=0) + { + zoomOutSequence.Append(projector.DOLocalMove(new UnityEngine.Vector2(0,3.5f), zoomDuration).SetEase(Ease.OutCubic)); + } + // 在整个动画完成后更新视图状态 zoomOutSequence.OnComplete(() => { @@ -342,15 +358,25 @@ public void SetViewAvailability(string viewStateName, bool isAvailable) isTransitioning = false; }); } + else { if (!viewConfigDictionary.TryGetValue(targetViewState, out ViewConfig targetConfig)) return; - // Zoom In 的时候,开始 Zoom Sequence zoomInSequence = DOTween.Sequence(); - + // zoomInSequence.Append(faceTransform.DOLocalMove(targetConfig.viewPosition, zoomDuration).SetEase(Ease.OutCubic)); + // zoomInSequence.Join(faceTransform.DOScale(UnityEngine.Vector2.one*1.5f, zoomDuration).SetEase(Ease.OutCubic)); + float FadeTiming=zoomDuration/2; + if (targetViewState == ViewState.MemoryView) + { + FadeTiming*=2; + zoomInSequence.Append(projector.DOLocalMove(new UnityEngine.Vector2(0,-3f), zoomDuration).SetEase(Ease.OutCubic)); + } + zoomInSequence.Append(Camera.main.DOOrthoSize(targetConfig.cameraSize, zoomDuration).SetEase(Ease.OutCubic)); + zoomInSequence.Join( Camera.main.transform.DOMove(targetConfig.cameraPos, zoomDuration).SetEase(Ease.OutCubic)); + // 在 Zoom 到一半时开始黑屏过渡 - zoomInSequence.Insert(zoomDuration / 2, blackScreenImage.DOFade(1f, zoomDuration / 2).OnStart(() => blackScreenImage.gameObject.SetActive(true))); + zoomInSequence.Insert(FadeTiming, blackScreenImage.DOFade(1f, zoomDuration / 2).OnStart(() => blackScreenImage.gameObject.SetActive(true))); // 在整个 Zoom 完成后激活 Eye View zoomInSequence.OnComplete(() => @@ -386,7 +412,6 @@ public void SetViewAvailability(string viewStateName, bool isAvailable) [YarnCommand("Set_ViewVisualState")] public void SetVisualState(string viewStateName, int visualIndex) { - Debug.Log("SetVisualState: "); ViewState viewState; if (!Enum.TryParse(viewStateName, out viewState)) { diff --git a/Assets/Prototype/佩佩/佩佩视觉模块.unity b/Assets/Prototype/佩佩/佩佩视觉模块.unity index 417ea9020..f256fd3c0 100644 --- a/Assets/Prototype/佩佩/佩佩视觉模块.unity +++ b/Assets/Prototype/佩佩/佩佩视觉模块.unity @@ -663,6 +663,249 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7986260} m_CullTransparentMesh: 1 +--- !u!21 &8484175 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: AllIn1SpriteShader/AllIn1SpriteShader + m_Shader: {fileID: 4800000, guid: a36b7719ff0465b42ab1407d67672c5f, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 3000 + 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a/Assets/Resources/Prefabs/FontAsset/WenQuanYi Bitmap Song 14px SDF.asset +++ b/Assets/Resources/Prefabs/FontAsset/WenQuanYi Bitmap Song 14px SDF.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c95e7c23a28d93833c47a766f7634dff6021a42b9c3e30318bd46e08fa2e67ba -size 134594523 +oid sha256:8d63af3b2f9a6c84fced2bca1fb4ed3694aecf2f5ce7cc8b8bacd79cd9993777 +size 134594970 diff --git a/Assets/Resources/Yarn/View.meta b/Assets/Resources/Yarn/View.meta new file mode 100644 index 000000000..d331aebf8 --- /dev/null +++ b/Assets/Resources/Yarn/View.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 37cd526d338ad6f45acddbbeeb414a83 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Yarn/View/View.yarnproject b/Assets/Resources/Yarn/View/View.yarnproject new file mode 100644 index 000000000..016b7ab29 --- /dev/null +++ b/Assets/Resources/Yarn/View/View.yarnproject @@ -0,0 +1,12 @@ +{ + "projectFileVersion": 2, + "sourceFiles": [ + "*.yarn" + ], + "excludeFiles": [ + "**/*~/*" + ], + "localisation": {}, + "baseLanguage": "zh-CHS", + "compilerOptions": {} +} \ No newline at end of file diff --git a/Assets/Resources/Yarn/View/View.yarnproject.meta b/Assets/Resources/Yarn/View/View.yarnproject.meta new file mode 100644 index 000000000..5a5bd2259 --- /dev/null +++ b/Assets/Resources/Yarn/View/View.yarnproject.meta @@ -0,0 +1,13 @@ +fileFormatVersion: 2 +guid: fa27b0d9a05721b4d8c3253ca36b4d29 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 053561912b1654d80a424bb0696a74ae, type: 3} + useAddressableAssets: 0 + UseUnityLocalisationSystem: 0 + unityLocalisationStringTableCollection: {instanceID: 0} diff --git a/Assets/Resources/Yarn/View/View1.yarn b/Assets/Resources/Yarn/View/View1.yarn new file mode 100644 index 000000000..609758e51 --- /dev/null +++ b/Assets/Resources/Yarn/View/View1.yarn @@ -0,0 +1,25 @@ +title: Start +tags: +--- +<> +<> +<> +=== + +title: Choice +tags: +--- + <> +->进入视觉 + <> + 我: 返回 + <> +->进入记忆 + <> + 我: 返回 + <> +->进入UF + <> + 我: 返回 + <> +=== diff --git a/Assets/Resources/Yarn/View/View1.yarn.meta b/Assets/Resources/Yarn/View/View1.yarn.meta new file mode 100644 index 000000000..74c76186c --- /dev/null +++ b/Assets/Resources/Yarn/View/View1.yarn.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: a150fd51e40f2a9409825c4d27d7fa75 +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3} diff --git a/Assets/Scripts/FixSystem/Line/InteractiveLineSegment.cs b/Assets/Scripts/FixSystem/Line/InteractiveLineSegment.cs index d48c18ae8..b0f8b40d8 100644 --- a/Assets/Scripts/FixSystem/Line/InteractiveLineSegment.cs +++ b/Assets/Scripts/FixSystem/Line/InteractiveLineSegment.cs @@ -68,10 +68,16 @@ public class InteractiveLineSegment : VisualLineSegment } public void Start() { + IsCuttable=false; Initialize(); InitializeStrokeLineRenderer(); } + void Update() + { + Initialize(); + InitializeStrokeLineRenderer(); + } private LineRenderer CopyLineRenderer(LineRenderer source) { LineRenderer newLineRenderer = new GameObject("StrokeLine").AddComponent(); @@ -112,7 +118,6 @@ private void InitializeStrokeLineRenderer() Debug.LogError("StartTransform or EndTransform is not set."); return; } - IsCuttable=false; base.Initialize(StartTransform.position, EndTransform.position); diff --git a/Assets/Scripts/FixSystem/Line/VisualLineSegment.cs b/Assets/Scripts/FixSystem/Line/VisualLineSegment.cs index 86cc462d3..ac81394da 100644 --- a/Assets/Scripts/FixSystem/Line/VisualLineSegment.cs +++ b/Assets/Scripts/FixSystem/Line/VisualLineSegment.cs @@ -24,6 +24,9 @@ public class VisualLineSegment : MonoBehaviour } + + + // 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