diff --git a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleSystem.cs b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleSystem.cs index 14c4a4337..25796e0a7 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleSystem.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/BodyModuleSystem.cs @@ -61,7 +61,7 @@ namespace AibisDream.FixSystem // 处理内部索引 _bodyModuleGroup = transform.Find("Body Module Group")?.gameObject; - _headModuleGroup = transform.Find("Head Module Group")?.gameObject; + _headModuleGroup = transform.Find("Scalehandler")?.transform.Find("Head Module Group")?.gameObject; CableSystem = transform.Find("Cable System").GetComponent(); if (transform.Find("HeatMapController")) { diff --git a/Assets/Scripts/FixSystemNew/BodyModule/Modules/BodyModule.cs b/Assets/Scripts/FixSystemNew/BodyModule/Modules/BodyModule.cs index 2f9303ba1..535fc3427 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/Modules/BodyModule.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/Modules/BodyModule.cs @@ -59,7 +59,7 @@ namespace AibisDream.FixSystem _socketLeft = _socketPos.Find("Left"); _socketRight = _socketPos.Find("Right"); - _bodyModuleSystem = transform.parent.parent.GetComponent(); + _bodyModuleSystem = transform.parent.parent.parent.GetComponent(); if (targetSpriteRenderer == null) {