refactor: 将淡入淡出迁移到 ScreenTransitionPanel
- 将 BaseYarnCommand、FixSystemNew 各状态、GameManager、 SaveSystem、PlayToolPanel 中的 PlayToolPanel 遮罩调用 统一迁移到 ScreenTransitionPanel - 从 PlayToolPanel 移除 _fadeImage 及相关 fade 方法 - 从 Play Tool Panel Prefab 移除 Fade Image 子对象
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@@ -4,8 +4,8 @@ using UnityEngine;
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namespace AibisDream.SaveSystem
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{
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/// <summary>
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/// screen section 的捕获/还原实现:屏幕后处理饱和度 + PlayToolPanel 遮罩终态(黑屏盖住 / 画面可见)。
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/// screen section:饱和度 + PlayToolPanel 遮罩终态(<see cref="PlayToolPanel.CaptureFadeScreenCovered"/>)。
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/// screen section 的捕获/还原实现:屏幕后处理饱和度 + ScreenTransitionPanel 遮罩终态。
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/// screen section:饱和度 + 全局遮罩终态(<see cref="ScreenTransitionPanel.CaptureScreenCovered"/>)。
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/// 供 <see cref="ScreenSnapshotProvider"/> 委托,避免 Provider 直接依赖 UI 细节。
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/// </summary>
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public static class ScreenSnapshotHelper
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@@ -24,10 +24,10 @@ namespace AibisDream.SaveSystem
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if (UIManager.Instance != null)
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{
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var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
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var panel = UIManager.Instance.GetPanel<ScreenTransitionPanel>();
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if (panel != null)
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{
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dto.isFadeScreenCovered = panel.CaptureFadeScreenCovered();
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dto.isFadeScreenCovered = panel.CaptureScreenCovered();
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}
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}
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@@ -52,8 +52,8 @@ namespace AibisDream.SaveSystem
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return;
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}
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var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
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panel?.ApplyFadeScreenCovered(dto.isFadeScreenCovered);
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var panel = UIManager.Instance.GetPanel<ScreenTransitionPanel>();
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panel?.ApplyScreenCovered(dto.isFadeScreenCovered);
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}
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}
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@@ -66,8 +66,8 @@ namespace AibisDream.SaveSystem
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}
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_hasDeferredFadeScreenCovered = false;
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var panel = UIManager.Instance?.GetPanel<PlayToolPanel>();
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panel?.ApplyFadeScreenCovered(_deferredFadeScreenCovered);
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var panel = UIManager.Instance?.GetPanel<ScreenTransitionPanel>();
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panel?.ApplyScreenCovered(_deferredFadeScreenCovered);
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}
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}
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}
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