refactor: 将淡入淡出迁移到 ScreenTransitionPanel

- 将 BaseYarnCommand、FixSystemNew 各状态、GameManager、
  SaveSystem、PlayToolPanel 中的 PlayToolPanel 遮罩调用
  统一迁移到 ScreenTransitionPanel
- 从 PlayToolPanel 移除 _fadeImage 及相关 fade 方法
- 从 Play Tool Panel Prefab 移除 Fade Image 子对象
This commit is contained in:
2026-07-16 17:56:51 +08:00
parent 4100232162
commit f51a670239
11 changed files with 81 additions and 199 deletions
@@ -47,28 +47,28 @@ namespace AibisDream
[YarnCommand("fade_in")]
public static IEnumerator FadeIn(float duration = 1)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
var panel = UIManager.Instance.GetPanel<ScreenTransitionPanel>();
return panel.FadeInAsync(duration);
}
[YarnCommand("fade_out")]
public static IEnumerator FadeOut(float duration = 1)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
var panel = UIManager.Instance.GetPanel<ScreenTransitionPanel>();
return panel.FadeOutAsync(duration);
}
[YarnCommand("fade_in_sync")]
public static void FadeInSync(float duration = 1)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
var panel = UIManager.Instance.GetPanel<ScreenTransitionPanel>();
panel.FadeInSync(duration);
}
[YarnCommand("fade_out_sync")]
public static void FadeOutSync(float duration = 1)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
var panel = UIManager.Instance.GetPanel<ScreenTransitionPanel>();
panel.FadeOutSync(duration);
}