组装
This commit is contained in:
@@ -27,12 +27,12 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@@ -84,9 +84,9 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@@ -123,8 +123,8 @@ MonoBehaviour:
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@@ -143,7 +143,7 @@ MonoBehaviour:
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@@ -174,7 +174,7 @@ MonoBehaviour:
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@@ -218,9 +218,9 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@@ -293,9 +293,9 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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@@ -369,10 +369,10 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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+9
-9
@@ -27,12 +27,12 @@ RectTransform:
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@@ -85,9 +85,9 @@ RectTransform:
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@@ -160,9 +160,9 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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@@ -235,9 +235,9 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@@ -274,8 +274,8 @@ MonoBehaviour:
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@@ -370,10 +370,10 @@ RectTransform:
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[Header("额外限制")]
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||||
public bool extraLimits;
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
using Febucci.UI.Core;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
public class BlockPuzzleScreen : MonoBehaviour
|
||||
{
|
||||
[Header("详情界面")]
|
||||
[SerializeField] private GameObject detailRoot;
|
||||
[SerializeField] private TMP_Text titleText;
|
||||
[SerializeField] private TMP_Text propInfo;
|
||||
[SerializeField] private TMP_Text detailContent;
|
||||
|
||||
[Header("Log界面")]
|
||||
[SerializeField] private TypewriterCore logText;
|
||||
|
||||
// --------------------------------- 详情展示 ---------------------------------
|
||||
|
||||
public void ShowDetail(BlockShapeData data)
|
||||
{
|
||||
ShowDetail();
|
||||
|
||||
titleText.text = data.shapeName;
|
||||
propInfo.text = ShapePropertyToString(data.shapeProperties);
|
||||
detailContent.text = data.shapeDescription;
|
||||
}
|
||||
|
||||
private string ShapePropertyToString(ShapeProperty[] properties)
|
||||
{
|
||||
string result = "|";
|
||||
foreach (var property in properties)
|
||||
{
|
||||
var sign = property.value > 0 ? "+" : "-";
|
||||
result += $" {property.property}: {sign}{property.value} |";
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public void AddLog(string log)
|
||||
{
|
||||
ShowLog();
|
||||
|
||||
var oldText = logText.TextAnimator.textFull;
|
||||
if (!string.IsNullOrEmpty(oldText))
|
||||
{
|
||||
oldText = oldText.Replace("<notype>", "").Replace("</notype>", "");
|
||||
}
|
||||
|
||||
var newLog = $"{oldText}\n{log}";
|
||||
logText.ShowText(newLog);
|
||||
}
|
||||
|
||||
public void ClearLog()
|
||||
{
|
||||
logText.TextAnimator.SetText("");
|
||||
}
|
||||
|
||||
// --------------------------------- 显示控制 ---------------------------------
|
||||
public void ShowLog()
|
||||
{
|
||||
logText.gameObject.SetActive(true);
|
||||
detailRoot.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void ShowDetail()
|
||||
{
|
||||
logText.gameObject.SetActive(false);
|
||||
detailRoot.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
public void HideAll()
|
||||
{
|
||||
logText.gameObject.SetActive(false);
|
||||
detailRoot.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dfc6e9508f6e40443a5847ac5ef7c485
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -17,6 +17,7 @@ namespace AibisDream
|
||||
[SerializeField] private Transform shapeRoot;
|
||||
[SerializeField] public BlockShapeRack shapeRack;
|
||||
[SerializeField] private Canvas canvas;
|
||||
|
||||
|
||||
[Header("临时按钮")]
|
||||
// 临时按钮
|
||||
|
||||
@@ -0,0 +1,225 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
namespace AibisDream.UI
|
||||
{
|
||||
[ExecuteAlways]
|
||||
public class ProgressBar : MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
float currentValue = 0f;
|
||||
|
||||
[SerializeField]
|
||||
float maxValue = 100.0f;
|
||||
|
||||
[SerializeField]
|
||||
bool hasText = true;
|
||||
|
||||
[SerializeField]
|
||||
TextMeshProUGUI text;
|
||||
|
||||
[SerializeField]
|
||||
RectTransform foreground;
|
||||
|
||||
[SerializeField]
|
||||
RectTransform foregroundArea;
|
||||
|
||||
[SerializeField]
|
||||
Vector2Int validRange = new Vector2Int(20, 80);
|
||||
|
||||
[SerializeField]
|
||||
Color normalColor = Color.green;
|
||||
|
||||
[SerializeField]
|
||||
Color abnormalColor = Color.red;
|
||||
|
||||
[SerializeField]
|
||||
RectTransform rangeMarker;
|
||||
|
||||
[SerializeField]
|
||||
Image foregroundImage;
|
||||
|
||||
bool bDelayedUpdate = false;
|
||||
|
||||
public float CurrentValue
|
||||
{
|
||||
get => currentValue;
|
||||
set
|
||||
{
|
||||
if(currentValue == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
currentValue = value;
|
||||
OnValueChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public float MaxValue
|
||||
{
|
||||
get => maxValue;
|
||||
set
|
||||
{
|
||||
if(maxValue == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
maxValue = value;
|
||||
OnValueChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasText
|
||||
{
|
||||
get => hasText;
|
||||
set
|
||||
{
|
||||
if (hasText == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
hasText = value;
|
||||
UpdateText();
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2Int ValidRange
|
||||
{
|
||||
get => validRange;
|
||||
set
|
||||
{
|
||||
if (validRange == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
validRange = value;
|
||||
ValidateRange();
|
||||
OnValueChanged();
|
||||
}
|
||||
}
|
||||
|
||||
void OnValueChanged()
|
||||
{
|
||||
if(maxValue < 0)
|
||||
{
|
||||
maxValue = 100.0f;
|
||||
}
|
||||
if(currentValue < 0)
|
||||
{
|
||||
currentValue = 0f;
|
||||
}
|
||||
currentValue = Mathf.Clamp(currentValue, 0, maxValue);
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void Start(){
|
||||
UpdateGUI();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(Application.isPlaying)
|
||||
{
|
||||
UpdateGUI();
|
||||
}
|
||||
else
|
||||
{
|
||||
if(bDelayedUpdate)
|
||||
{
|
||||
bDelayedUpdate = false;
|
||||
OnValueChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateGUI()
|
||||
{
|
||||
UpdateForeground();
|
||||
UpdateRangeMarker();
|
||||
UpdateText();
|
||||
}
|
||||
|
||||
void UpdateForeground()
|
||||
{
|
||||
if (foreground == null || foregroundArea == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float maxWidth = foregroundArea.rect.width;
|
||||
Vector2 offsetMax = foreground.offsetMax;
|
||||
offsetMax.x = -(maxWidth - maxWidth*(currentValue / maxValue));
|
||||
foreground.offsetMax = offsetMax;
|
||||
|
||||
// 根据范围检查结果设置颜色
|
||||
if (foregroundImage != null)
|
||||
{
|
||||
foregroundImage.color = IsInRange(currentValue) ? normalColor : abnormalColor;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateRangeMarker()
|
||||
{
|
||||
if (rangeMarker == null || foregroundArea == null || maxValue <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float maxWidth = foregroundArea.rect.width;
|
||||
float rangeStart = validRange.x / maxValue * maxWidth;
|
||||
float rangeWidth = (validRange.y - validRange.x) / maxValue * maxWidth;
|
||||
|
||||
// 设置范围标记的位置和大小
|
||||
Vector2 offsetMin = rangeMarker.offsetMin;
|
||||
Vector2 offsetMax = rangeMarker.offsetMax;
|
||||
|
||||
offsetMin.x = rangeStart;
|
||||
offsetMax.x = -(maxWidth - rangeStart - rangeWidth);
|
||||
|
||||
rangeMarker.offsetMin = offsetMin;
|
||||
rangeMarker.offsetMax = offsetMax;
|
||||
}
|
||||
|
||||
void UpdateText()
|
||||
{
|
||||
if (text != null && text.gameObject.activeSelf != hasText)
|
||||
{
|
||||
text.gameObject.SetActive(hasText);
|
||||
}
|
||||
if (hasText && (text != null))
|
||||
{
|
||||
text.text = Mathf.Floor(currentValue) +"/"+ Mathf.Floor(maxValue);
|
||||
}
|
||||
}
|
||||
|
||||
bool IsInRange(float value)
|
||||
{
|
||||
return value >= validRange.x && value <= validRange.y;
|
||||
}
|
||||
|
||||
void ValidateRange()
|
||||
{
|
||||
if (validRange.x < 0)
|
||||
{
|
||||
validRange.x = 0;
|
||||
}
|
||||
if (validRange.y > maxValue)
|
||||
{
|
||||
validRange.y = Mathf.RoundToInt(maxValue);
|
||||
}
|
||||
if (validRange.x > validRange.y)
|
||||
{
|
||||
validRange.x = validRange.y;
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
protected void OnValidate()
|
||||
{
|
||||
ValidateRange();
|
||||
bDelayedUpdate = true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
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@@ -0,0 +1,11 @@
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@@ -1 +1 @@
|
||||
{"Game1":{"puzzleName":"Game1","gridWidth":7,"gridHeight":7,"cellSize":1.0,"gridShapeDataInfos":[{"shapeKey":"腿1","rootCell":{"x":2,"y":1,"magnitude":2.236068,"sqrMagnitude":5},"rotationAngle":0,"isDraggable":true},{"shapeKey":"头","rootCell":{"x":2,"y":4,"magnitude":4.472136,"sqrMagnitude":20},"rotationAngle":0,"isDraggable":false},{"shapeKey":"身体1","rootCell":{"x":2,"y":2,"magnitude":2.828427,"sqrMagnitude":8},"rotationAngle":0,"isDraggable":false}],"shapeRackDataInfos":[{"key":"左手1","count":1},{"key":"左手2","count":1},{"key":"右手1","count":1},{"key":"右手2","count":1},{"key":"腿2","count":1},{"key":"腿3","count":1}],"validatorName":"BlockPuzzleValidtor/BlockPuzzleValidator.asset"},"示例":{"puzzleName":"示例","gridWidth":6,"gridHeight":7,"cellSize":1.17,"gridShapeDataInfos":[{"shapeKey":"惯性稳压器","rootCell":{"x":0,"y":0,"magnitude":0.0,"sqrMagnitude":0},"rotationAngle":0,"isDraggable":true},{"shapeKey":"散热系统","rootCell":{"x":0,"y":2,"magnitude":2.0,"sqrMagnitude":4},"rotationAngle":0,"isDraggable":true},{"shapeKey":"旧式重型引擎","rootCell":{"x":0,"y":4,"magnitude":4.0,"sqrMagnitude":16},"rotationAngle":0,"isDraggable":true},{"shapeKey":"动平衡飞轮组","rootCell":{"x":3,"y":1,"magnitude":3.1622777,"sqrMagnitude":10},"rotationAngle":0,"isDraggable":true},{"shapeKey":"辅助涡轮","rootCell":{"x":4,"y":0,"magnitude":4.0,"sqrMagnitude":16},"rotationAngle":0,"isDraggable":true},{"shapeKey":"进气系统","rootCell":{"x":2,"y":0,"magnitude":2.0,"sqrMagnitude":4},"rotationAngle":0,"isDraggable":true},{"shapeKey":"排气共鸣腔","rootCell":{"x":4,"y":0,"magnitude":4.0,"sqrMagnitude":16},"rotationAngle":0,"isDraggable":true}],"shapeRackDataInfos":[],"validatorName":"BlockPuzzleValidtor/示例.asset"}}
|
||||
{"Game1":{"puzzleName":"Game1","gridWidth":7,"gridHeight":7,"cellSize":1.0,"gridShapeDataInfos":[{"shapeKey":"腿1","rootCell":{"x":2,"y":1,"magnitude":2.236068,"sqrMagnitude":5},"rotationAngle":0,"isDraggable":true},{"shapeKey":"头","rootCell":{"x":2,"y":4,"magnitude":4.472136,"sqrMagnitude":20},"rotationAngle":0,"isDraggable":false},{"shapeKey":"身体1","rootCell":{"x":2,"y":2,"magnitude":2.828427,"sqrMagnitude":8},"rotationAngle":0,"isDraggable":false}],"shapeRackDataInfos":[{"key":"左手1","count":1},{"key":"左手2","count":1},{"key":"右手1","count":1},{"key":"右手2","count":1},{"key":"腿2","count":1},{"key":"腿3","count":1}],"validatorName":"BlockPuzzleValidtor/BlockPuzzleValidator.asset"},"示例":{"puzzleName":"示例","gridWidth":6,"gridHeight":7,"cellSize":1.17,"gridShapeDataInfos":[{"shapeKey":"惯性稳压器","rootCell":{"x":0,"y":0,"magnitude":0.0,"sqrMagnitude":0},"rotationAngle":0,"isDraggable":true},{"shapeKey":"散热系统","rootCell":{"x":0,"y":2,"magnitude":2.0,"sqrMagnitude":4},"rotationAngle":0,"isDraggable":true},{"shapeKey":"旧式重型引擎","rootCell":{"x":0,"y":4,"magnitude":4.0,"sqrMagnitude":16},"rotationAngle":0,"isDraggable":true},{"shapeKey":"动平衡飞轮组","rootCell":{"x":3,"y":1,"magnitude":3.1622777,"sqrMagnitude":10},"rotationAngle":0,"isDraggable":true},{"shapeKey":"辅助涡轮","rootCell":{"x":4,"y":0,"magnitude":4.0,"sqrMagnitude":16},"rotationAngle":0,"isDraggable":true},{"shapeKey":"进气系统","rootCell":{"x":2,"y":0,"magnitude":2.0,"sqrMagnitude":4},"rotationAngle":0,"isDraggable":true},{"shapeKey":"排气共鸣腔","rootCell":{"x":4,"y":4,"magnitude":5.656854,"sqrMagnitude":32},"rotationAngle":0,"isDraggable":true}],"shapeRackDataInfos":[],"validatorName":"BlockPuzzleValidtor/引擎室规则.asset"}}
|
||||
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Reference in New Issue
Block a user