石头功能重置

This commit is contained in:
2025-08-19 20:45:12 +08:00
parent b458219336
commit f1fa0a5a33
49 changed files with 6997 additions and 7505 deletions
+29 -26
View File
@@ -1,6 +1,4 @@
using System;
using System.Drawing;
using DG.Tweening.Plugins.Core.PathCore;
using UnityEngine;
namespace AibisDream.FixSystem
@@ -12,25 +10,37 @@ namespace AibisDream.FixSystem
private Transform _end;
private LineRenderer _lineRenderer;
private LineRenderer _stiffLineRenderer; // 用于渲染刚性部分
private LineRenderer _stiffLineRenderer; // 用于渲染刚性部分
private Vector3[] _points;
private CableSystem _cableSystem;
[SerializeField]
private CableConfig config = CableConfig.GeneDefaultConfig();
[SerializeField] private CableConfig config = CableConfig.GeneDefaultConfig();
public void ShowCable()
{
_lineRenderer.enabled = true;
_stiffLineRenderer.enabled = true;
}
public void HideCable()
{
_lineRenderer.enabled = false;
_stiffLineRenderer.enabled = false;
}
private void Awake()
{
_lineRenderer = GetComponent<LineRenderer>();
_lineRenderer.positionCount = config.resolution - config.stiffCount;
// 创建第二个LineRenderer用于刚性部分
GameObject stiffObj = new GameObject("StiffLineRenderer");
stiffObj.transform.SetParent(transform);
_stiffLineRenderer = stiffObj.AddComponent<LineRenderer>();
_stiffLineRenderer.positionCount = config.stiffCount;
}
private void Start()
{
InitComponentRefs();
@@ -40,15 +50,6 @@ namespace AibisDream.FixSystem
private void InitComponentRefs()
{
_cableSystem = transform.parent.GetComponent<CableSystem>();
_lineRenderer = GetComponent<LineRenderer>();
_lineRenderer.positionCount = config.resolution - config.stiffCount;
// 创建第二个LineRenderer用于刚性部分
GameObject stiffObj = new GameObject("StiffLineRenderer");
stiffObj.transform.SetParent(transform);
_stiffLineRenderer = stiffObj.AddComponent<LineRenderer>();
_stiffLineRenderer.positionCount = config.stiffCount;
// 复制第一个LineRenderer的属性到第二个
_stiffLineRenderer.startWidth = _lineRenderer.startWidth;
@@ -56,7 +57,8 @@ namespace AibisDream.FixSystem
_stiffLineRenderer.material = _lineRenderer.material;
_stiffLineRenderer.startColor = _lineRenderer.startColor;
_stiffLineRenderer.endColor = _lineRenderer.startColor;
_stiffLineRenderer.sortingLayerName = _cableSystem.CableReelRef.GetComponent<SpriteRenderer>().sortingLayerName;
_stiffLineRenderer.sortingLayerName =
_cableSystem.CableReelRef.GetComponent<SpriteRenderer>().sortingLayerName;
_stiffLineRenderer.sortingOrder = _cableSystem.CableReelRef.GetComponent<SpriteRenderer>().sortingOrder - 1;
// 连线起止点
@@ -82,13 +84,13 @@ namespace AibisDream.FixSystem
void DrawLine()
{
var points = UpdateRope();
// 渲染刚性部分
for (int i = 0; i < config.stiffCount; i++)
{
_stiffLineRenderer.SetPosition(i, points[i] + Vector3.forward * -.3f);
}
// 渲染非刚性部分
for (int i = 0; i < config.resolution - config.stiffCount; i++)
{
@@ -100,26 +102,26 @@ namespace AibisDream.FixSystem
{
float t = Mathf.InverseLerp(config.dstMin, config.dstMax, (_start.position - _end.position).magnitude);
float F = Mathf.Lerp(config.forceMin, config.forceMax, t);
// 计算出线方向(从转盘出线口到起始点)
Vector3 dir = (_start.position - _cableSystem.CableReelRef.transform.position).normalized;
// 设置刚性部分
for (int i = 0; i < config.stiffCount; i++)
{
float t_stiff = (float)i / (config.stiffCount - 1);
_points[i] = _start.position + dir * (config.stiffLength * t_stiff);
}
// 设置末端点
_points[^1] = _end.position;
_points[^1] = _end.position;
// 只对非刚性部分进行物理模拟
for (int ik = 0; ik < config.k; ik++)
{
{
// 确保非刚性部分的第一个点与刚性部分的最后一个点重合
_points[config.stiffCount] = _points[config.stiffCount - 1];
for (int i = config.stiffCount + 1; i < _points.Length - 1; i++)
{
Vector3 offsetPrev = _points[i - 1] - _points[i];
@@ -127,7 +129,7 @@ namespace AibisDream.FixSystem
Vector3 velocity = offsetPrev.normalized * (offsetPrev.magnitude * F) +
offsetNext.normalized * (offsetNext.magnitude * F);
_points[i] += velocity * Time.deltaTime / config.k;
}
}
for (int i = config.stiffCount + 1; i < _points.Length - 1; i++)
{
@@ -146,6 +148,7 @@ namespace AibisDream.FixSystem
{
_end = endPos;
}
public Vector3 GetDirection()
{
return _points[^1] - _points[^2];
@@ -161,7 +164,7 @@ namespace AibisDream.FixSystem
public float forceMin;
public float forceMax;
public int k;
public int stiffCount; // 刚性部分点数
public int stiffCount; // 刚性部分点数
public float stiffLength; // 刚性部分长度
public static CableConfig GeneDefaultConfig()