Merge branch 'develop' into 新开头整合5.26

This commit is contained in:
2025-06-04 20:30:51 +08:00
132 changed files with 7367 additions and 21730 deletions
@@ -43,7 +43,6 @@ namespace AibisDream.FixSystem
// 模块基本数据
[SerializeField] public BodyModuleData data;
private float clickRadius = 0.05f;
public bool available = true;
private bool _cutting;
@@ -59,7 +58,7 @@ namespace AibisDream.FixSystem
_bodyModuleSystem = transform.parent.parent.GetComponent<BodyModuleSystem>();
_targetSpriteRenderer = transform.Find("Module Pic").GetComponent<SpriteRenderer>();
_originalMaterial = _targetSpriteRenderer.GetComponent<SpriteRenderer>().material;
_originalMaterial = _targetSpriteRenderer.GetComponent<SpriteRenderer>().material;
_cutSpriteRenderer = transform.Find("Cut Pic")?.GetComponent<SpriteRenderer>();
if (_cutSpriteRenderer != null)
@@ -131,10 +130,6 @@ namespace AibisDream.FixSystem
#endregion
#region
public SpriteRenderer GetSpriteRenderer()
{
return _targetSpriteRenderer;
}
public void OnCuttingDown()
{
@@ -143,6 +138,9 @@ namespace AibisDream.FixSystem
DialogController.Instance?.StartDialogNode($"{data.moduleName}CutDown");
EnumEventSystem.Global.Send(EventEnum.CutEnd);
Destroy(gameObject);
DialogController.Instance?.StartDialogNode($"{data.moduleName}CutDown");
EnumEventSystem.Global.Send(EventEnum.CutEnd);
Destroy(gameObject);
}
public void SetCutTextVisible(bool visible)
{